Showing posts with label kitties. Show all posts
Showing posts with label kitties. Show all posts

Tuesday, October 7, 2014

Tour Around Haus Manna

In trying to run down my camera's battery so I could fully charge it for a day of shooting,
I photographed things around my house that I thought were neat:

Morrigan: the lazy-ass tortie.

My cherished Nosferatu necklace, the figure embedded in smoky resin. 

Black Velvet Jesus in the Garden. Painted by mom, frame made by dad. Paint-by-numbers.
I grew up with this painting always around. Love the visual & tactile aspects. I can pet Jesus!
I kinda hope it becomes legend, and my mom gets a cult following of vintage velvet painting snobs.

Miniature replica of Tutankhamen's sarcophagus. There's actually a tiny, gauze-wrapped mummy inside!

Rooster ewer. Really not much more to say.

Artist's dummy belonging to Other Manna. I mean to sew a model dress over it. Someday.

This image basically sums up the existence of Spaz; he's just a huge butthole.

Lights stapled to our porch. Hey, this is so whimsicle, I could sell it on Etsy now.

Spooky tornado dome belonging to the Other Manna. Tiny paper bats swirl all about!

A sprout photo from this spring. Back when I was enamored with bringing life from the ground. Now, eff that shit.

Not shown: dirty dishes in the sink, floors gritty with cat litter, and thread-balls from my workspace. I'll cover that in the next post (said no Manna, ever).




Friday, September 5, 2014

Coffee is My Co-Pilot

I have skipped weekly postings about the awesome things going on at the MN Renaissance Festival, and now it's 4th weekend! What was I thinking?

Oh, right. I was thinking about the costuming projects I have to finish, my own costume to finish, and like 74 other things about performing and preparing for Fest every Friday. Because of Labor Day ("don't mourn, organize!"), this was only a 4-day week, too. Shit just got real.
...well, as real as Fest things go, anyway.

Lists are fun! Here is a list of things I have learned about costuming this summer:

-Always buy enough fabric for the project on the first fabric run. If you're not using a pattern, as I am wont to do, buy twice as much.

-Making clothes for children is fast and adorable. I complain that I can't find female-sewing-bloggers who aren't making clothes and crafts for their spawn--now I understand why they choose to phone it in by just making baby clothes (that's right, I said it).

-Cats eat string. Then your roommate has to pull threads out of Spaz's butt, which is icky. He's a stanky cat. So clean that shit up.

-Overlock machines are a gift from the gods.

-Overlock machines are possessed by the devil.

-Electronica/hip-hop/breakbeat/alt-rock/hardcore (specifically Mindless Self Indulgence) music is the very best for inspiring momentum to buckle down and sew all day.

-Finding the energy. the confidence, and the courage to continue sewing even though you're depressed and stressed and sad and you really need to curl up on the couch and stare at the wall for 9 hours...that is fucking difficult.

That's exactly what I had to do this week, though. Deadlines cannot wait for me to get my shit together. People cannot attend the Renaissance Festival naked because I couldn't make their clothes. They would be shivering.

If you know of any female-sewing-blogger who isn't making clothes and crafts for children--please post the link! I would love to find more creative people's work to read!


Monday, December 16, 2013

Tailor Fitted: The New Standard for Your Clothes, Not Your Shape.

Tailoring should be accessible to a wider variety of client. Providing quality tailoring at a lower price point will hopefully re-establish well-fitted clothing as a fashion standard. The truth is that I’d rather have my work making people feel and look dapper more than marking up its cost. I want everyone to be able to afford tailoring. I want to change the public opinion that tailoring is expensive and snobby; instead it should be seen as a wise investment. It’s a step I can help my clients take towards loving their bodies, liking their clothes, and discovering their personal style.

“Fast fashion” sells junk that loses structure, wears out, and falls apart if you look at it funny. Cheap, quickly-made clothing that doesn’t look good on almost anybody. It’s not supposed to look good on almost anybody; it’s supposed to convince you to spend money. As a result, if so many people spending so much money on crappy clothes, that’s exactly what the market will supply for us. Pretense and schmatte (Bubbie wants to know why you’re spending good money on this schmatte. You can’t even clean the windows with those rags!).

In my head, Louise Nevelson is my Bubbie. 

Off the rack clothing doesn’t fit most people, tailoring is necessary. It’s become common knowledge that mass-producing clothing retailers design their clothes to fit the impossible fictional ideal of women’s and men’s bodies. Then the design is sized up or down; seemingly done by an Apparel Department intern just clicking “OBJECT > TRANSFORM > SCALE > +120%”. Boom, larger garment. Repeat with negative percentages, then take an early lunch. In the real world with real bodies, scaling a design requires math (like that algebra crap from high school you thought you’d never actually use), a knowledge of human proportions, and a good eye for adjusting the construction and details of a garment to look best on a body different than the original pattern. This last skill is quite rare, necessary for good fit, and was voted “Most Likely to Be Utterly Disregarded by the Industry” in the Fast-Fashion High School Year Book (Yeah, I made high school an analogy about the fashion industry. Suck it up, cupcake).
Having a garment tailored is going to make your unique shape and proportions look fab in comparison to wearing off-the-rack. Sometimes your boobs will peek out from between a strained button-up. Sometimes your wide shoulders will hike your suit jacket into your armpits. Sometimes your waist says, “size 10!” while your booty’s all, “size 14, honey!” and your legs chime in with, “petite misses, yo”. But fast-fashion doesn’t plan for that. Tailoring is your back-up, because the final goal of having your clothes tailored is to make you look your best. Not somebody else’s best, fuck that guy.

You want to dress how Lagerfield wants you to dress?
Don’t trust the opinion of a dude in love with a cat.

Shopping with an eye for your proportions and visualizing tailoring potential are good skills to develop. Trying to find just one fucking pair of jeans that doesn’t gap at the small of your back is exhausting. No one gets excited to go shopping anymore; it’s a chore. It’s an exercise in disappointment and embarrassment and that is bullshit. However, a little education and a teeny-tiny tape measure can go a long way in helping your dominate the shame-gauntlet that is clothes shopping. Even if you don’t know what you want to buy, knowing your measurements and knowing clever style secrets that emphasize your features will make the experience less torturous. You don’t have to know how clothing can be tailored, but recognizing that certain parts of a garment can be tailored will put the power over your wardrobe back into your hands. That’s where Velvet Tart comes in; my tailoring services can improve the fit of your clothes, make you look good and feel good, and maybe even make shopping a little enjoyable again.


Tuesday, December 3, 2013

Humble Pie Tastes Crap.


It's ok, Meatloaf says, "Two outa three ain't bad".

You know how the saying goes, "You can have it good, fast, or cheap; you can only pick two". Last week I had to drop the "good", and the result was "bad". Quite bad. I was frantically making costumes for a show; my first attempt at professional costume design. Now, I do judge my work harshly, but calling it "bad" wasn't a product of my hyperbole. My client straight-up told me how awful these costumes were; told me how my lack of professionalism and shitty time-management screwed over the show. That sounds kind of mean--except for the fact that it's all true. If I manage to book any future clients, I owe it to them to learn from this clusterfuck. I owe it to myself to break my bad habits.
Working really hard to get something done and knowing that it's still not going to be good enough sucks balls.

MICE can do it better than I can?! RAGE QUIT

Okay, pity-party is over. Who likes reading list articles? I love me a good list article. Throw in some fun pictures, cussing, and plenty of kitties--click-throughs shoot right up. Writing about this embarrassing, devastating experience as a light-hearted list hopefully will take away the sting of failing so miserably. So here is my list of

THINGS I LEARNED WHILE FAILING AT COSTUME DESIGN

1) Sketch, sketch, sketch. To get a solid idea of how a costume will be built and how it will look, you must sketch. A lot. Because how a costume looks effects several other factors; lighting, set design, costume changes, movement, combat (if you're lucky), and overall theme. The director has an idea of how the show will look, your costume ideas had better line up with that. 

There's crazy in my creativity? It's more likely than you think.

2) Make mock-ups for large costume pieces first. When somebody puts on something you made; something that matches up with all the measurements you carefully took, and it doesn't fit, is really discouraging. Having to take the costume back, disassemble it, adjust it, rebuild it, or even...kinda
fudge it into looking better burns up your time and is just fucking frustrating. Make adjustments
at the beginning of the process. Do the largest/most complicated pieces first; to make sure they
get done even if you run out of time. The actors need as much time as possible to rehearse with
large-slash-complicated costumes. Because...

Even Dior had to make mock-ups

3) It's hot on stage. Yes, the costumes have to look good, but they also have to be some degree of comfortable for the actor inside them. This actor is embodying somebody else; remembering script, cues, choreography, costume changes, exits, and entrances. All of that is ever harder to do if they are roasting under the cans. Simplify and fake the structure at every possible opportunity. It also cuts down on the amount of work you'll have to do. Back to your Sketches!

She burst into flames, but they gave her a standing O for it.

4) Meet a deadline? Tell director. Miss a deadline? Tell director. Directors love communication. They have to keep pretty much the whole production in mind while they are directing. The stress of juggling all of those balls (heh, juggling balls) is exponentially multiplied if you can't add your ball in when it's expected. Keep the director up to date, in the loop, whatevs; so they won't have to waste time chasing you down to check in. If you're running behind, they need to know that, too. Swallow your fucking pride and tell them what you can do to make up for lost time; the director may even shuffle some crew around to get you more help. There is nothing wrong with accepting help (as long as they can manage to not sew their fingers to the costume)

I drew a blank for a helpful picture. So here's a kitteh.

5) Efficiency throughout costume changes; a mixed bag. If you plan the costumes changes carefully, you may be able to streamline your workload. Reusing or concealing pieces means less things to make, and less time to change. However, building the costumes to be changed in a hot minute takes some clever engineering. Also, testing. A lot. of testing. You don't want a snap popping open or a velcro strap giving out at the wrong time.

Even Dame Edna's wardrobe malfunctions were classy.

6) Collaboration happens, whether you want it or not. The director will give you feedback (because they're the director). The actors will also have feedback; because they have to wear whatever monstrosity you've created. It's important to not take it personally, because it's about the costume, not your skill. Feedback is not about just the costume; directors and actors discuss entrances, exits, costume changes, accessories, props, character development, and script--and you have to be there for all of it. Maybe a costume gets cut, or ensemble is changed; it's still not personal. It's part of the job; listen to
everything laid out so you can glean the info you need to improve the costumes.

"Hm...not what I had in mind for Rum Tum Tugger..."

7) I should probably get some training. When it came to the actual process of designing costumes for a show; I was in over my head. I wasn't even aware I was about to drown. The job isn't just designing and sewing costumes; it's about you helping the director to create people. The show is a world inside the theater, the costumes become possessions of the characters; stains, patches, tears and all.

The day-to-day process of designing costumes isn't a piece of cake, either. You've got to use your resources to procure all the correct clothing to be used. Sometimes you build it, sometimes you buy/borrow/rent it. Sometimes you delegate certain tasks to other people. You must stick to the deadlines for each phase of building; making sure every actor is has a complete costume. You also have to keep track of costume changes, when they happen, how they happen, and make sure the director is on board with all of it. Sounds exhausting? It is, and I didn't even do it right!

Tim Gunn be like- Corduroy? Really?

I didn't know any of that shit. I had hoped I could just pick it up as I was doing it; by way of osmosis for the routine of costume design. Pretty sure it doesn't work like that. If I can assist a real costume designer to watch and learn what is actually done, I'll be way more comfortable trying to design for a show again.


DONE